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Wesnoth Units database

Aerowheel

(image)

Having mastered the cutting wheel, a Primeval Ironwheel must make a choice whether to focus on the disc weapon or to tend to other skills required of a high ranking soldier. Primeval Aerowheels have chosen the latter and are mixed fighters.
Special Note: This unit regenerates, which allows it to heal as though always stationed in a village.

Advances from: Ironwheel
Advances to:
Cost: 50
HP: 67
Movement: 6
XP: 120
Level: 3
Alignment: chaotic
IDPrimeval Aerowheel
Abilities: regenerates
(image)Chakram
blade
10 - 4
ranged
marksman
(image)Sword
blade
10 - 2
melee
Resistances:
blade30%
pierce0%
impact20%
fire0%
cold40%
arcane-30%
TerrainMovement CostDefense
Castle160%
Cave150%
Coastal Reef240%
Deep Water330%
Flat140%
Forest260%
Frozen140%
Hills260%
Impassable10090%
Mountains260%
Mushroom Grove260%
Sand140%
Shallow Water240%
Swamp140%
Unwalkable10090%
Village160%